The idea for our final project had a lot of mutations over the weeks since the initial idea was agreed upon. The idea started with a simply: let's do something with music and fire. That turned into making some Ruben's tubes and doing something with those. Then we added a karaoke idea which we scrapped. We finally settled upon having two Ruben's Tubes set up and using Brian's Loop station code to create a nice installation that we could have people use to trigger different fire events while music played.
Since our final idea consisted of using fire we were unable to present in the classroom for the end of the semester show, however we made a video (which will be linked at the end of this post) which shows our works and what it is capable of doing. Our final vision was to have a setup in which two Ruben’s Tubes would be sitting next to each other and a user could come up and create their own sound by using a modified version of Brian’s loop station processing code. We switched out many of the beats in order for the the fire visualization to be affected in a greater manner. Once achieved this left us with a fun, interactive installation that added just a hint of terror.
As far as the technical data for our project is concerned, we had to build our Ruben’s Tubes from scratch. This left us in need of doing some research, buying materials, and finally constructing the tubes. In order to see how we built the tubes please read HERE.
The audio portion of the project went through a handful of different stages. During the karaoke stage, we spent a significant amount of time finding an efficient way to pan the music audio to one tube while having a mic signal going to the other. The solution that Ryan came to before we had to scrap the karaoke idea was simply use two separate amps running in mono. As a result of not being able to bring the Ruben’s Tubes to class, we settled on one of our original ideas of running loops and songs through the tubes. We also used signal and noise generators to determine how the flames interacted at different frequencies and pulses. We found that the most effective way to achieve a dramatic fiery display was using solely the amps bass crossover and focusing on frequencies around 300 Hz. While not the best sounding setup, it did provide the most dramatic visualizations.
Our aim with regards to this project was to create an interesting and engaging visual art piece with a strong interactive element. In part due to a certain level of group immaturity, and a general male interest in all things loud and ignitable it was agreed that working with Ruben’s tubes would fit both our intended goal and our effective attention spans. Our hope had been to create a installation that would attract and maintain the attention of a user; to encourage a high level of interaction and be noticeable enough to attract new users to the piece rapidly.
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My part in this project was largely focused on the audio and any coding.